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a   r    t      &    n     e  w       m   e  d   i   a    
                                                                                                             9 - 10 - 11th   m a y  2007
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G e o s p a t i a l    a n d   P s y c h o g e o g r a p h y

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You are no there
http://www.youarenothere.org/
You Are Not Here (.org) is an urban tourism mash-up. This persistent game takes place in the streets of New York City and invites participants to become meta-tourists on an excursion through the city of Baghdad. Passers-by stumble across the curious You Are Not Here signs in the street. The YANH street-signs provide the telephone number for the Tourist Hotline, a portal for audio-guided tours of present day Baghdad destinations in NYC. Through investigation of these points and with or without the aid of a downloadable map, New Yorkers are transformed into tourists of contemporary Baghdad.
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Visualizing the Visitor's Eye   
http://smartspace.squarespace.com/smartspace/2006/12/7/visualizing-the-visitors-eye.html
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World of Warcraft
http://www.youtube.com/watch?v=CDKwJhZqo8w

German artist Aram Bartholl did a "World of Warcraft" performance in public space where he had his name follow him over his head. Watch the video above.. he also recently did more of these installations in Gent, Belgium at the Vooruit.
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Personalworldmap
http://www.personalworldmap.org/
The main purpose of the Personal World Map is to give awareness of the user's actual position in the world in relation to other places by taking into account the "effort" needed to get to a certain destination. Because the Personal World Map is based on flight data, this effort is defined not only by time (travel time) but also by money (ticket fares). In order to visualize such "effort", the world map is immersed in travel time space and money space.
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Hello World!
http://hello.w0r1d.net/
is a real installation for the virtual globe of the software Google Earth. A Semacode measuring 160 x 160 meters was mown into a wheat field near the town of Ilmenau in the Land Thuringia. The code consists of 18 x 18 bright and dark squares producing decoded the phrase "Hello, world!".
The project was realized in May 2006 and photographs were taken of it during a picture flight in the following month.

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AUD-802
http://www.aud-802.com/AUD-802_ev.html
AUD-802 project is drawn around the issue of mobility, mainly materialized today by the automobile. It is built in the form of a series of stops. At each of these stops we question the city, its background and landscape. 
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Book Radio
http://people.interaction-ivrea.it/v.venkatraman/projects/sf/sf.htm
takes the mental model of a physical book where user can browse by flipping pages, read by keeping a page open, and create a reminder of a specific page by placing a bookmark. Each page represents a frequency. The user flips pages to scan the frequency spectrum; opens to a specific page to listen to a station; places the bookmark on a desired page to listen and store the station; and slides the bookmark up or down to control the volume. In addition, the "book radio" inherits other qualities of a book. The user can scribble in it, place stickers or take notes while listening.
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EMS (edition message Samplers)
http://endfile.com/
Kate Pemberton. Mobile phone cross-stitching by West-Midlands artist at an international festival. This work questions the 'high cultural' or elitist methods of producing and collecting artwork. In asking participants to consider transforming disposable designs into tangible craft objects, the work will also question the margin between (digital) technology and (traditional) craft.
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Freeloader
http://www.kisky.co.uk/?page_id=41
A site that lets you download tones to your phone. More than just a ringtone website, Freeloader actually enables you to upload your own original content. Designed to enable users to explore ringtone creation in a creative way, Freeloader contains guides on how to create your very own ringtones based on audio compositions. Kisky Netmedia blends Internet and mobile technologies to create unique experiences from the digital content that surrounds us. 
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i.f.e.a.r
http://www.callistoprime.co.uk/ifear/
This project is an exploration of emotion as a physical force and how that force can define an environment, often with more intensity than is defined by the senses. Fear is a dark and physical emotion which lends itself perfectly to conscious spatial composition...
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LiveRecord Mark Pesce.
http://www.webearth.org/liverecord.html
Allows you to record your moments of quality. A proof-of-concept of a Mobile Digital Social Network client, written in Mobile Java, LiveRecord asks a series of questions; the first is a selection of a media type (Film, TV, Book, Album, Game). It then asks for the name of the work, and asks you to rate it on a scale from one to five.
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Melodious Walkabout
http://richardetter.com/index.php/melodious-walkabout/
Listen to your favorite music while being navigated. A variety of navigation systems have been developed that use a GUI-based interaction style. However visual navigation systems are often inappropriate in the dynamic mobile context since the user has to watch the device and cannot keep his eyes on his surrounding environment.
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Ping
http://www.katearmstrong.com/ping/index.html
Kate Armstrong, 2003. "ping uses a telephone menu system to distribute active commands to participants who call in using cellular telephones. the choices made by the caller when navigating the telephone system produce directions for physical movement through the city."
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Ram
http://itp.nyu.edu/itp/flash/Home
a graphic novel for mobile dev Kyle Outlaw. "the story is a very loose retelling of macbeth set in the near future involving a multi-national corporation. instead of witches and ghosts, we have ai prognosticators and kurzweil-esque spiritual machines running rampant on the net, e-mailing and calling people on their cellphones."
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Talkaoke
http://www.talkaoke.com/
Consists of a doughnut shaped mobile table, hosted by a man in the middle with a microphone. Up to twelve people can sit around the table. Talkaoke is an active means of participation that is totally dependent on the context in which it is performed. There is no fixed agenda or expected outcome. Conversations are recorded for the on-line archive and can be webcast live. The people speak at Talkaoke.
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The 1 Mobile Music Mixer
http://tao-group.com/miniMIXA-Website-Consolidation
SSEYO miniMIXA is the most innovative, powerful and feature-packed mobile music software application you can lay your hands on. It is a DJ mixer, sequencer, sampler, synthesiser, visualiser & recording studio all rolled into one.
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The G-Link
http://miolnir.co.uk/glink/
Gathers biometric data from the wearer & environmental data from the spaces in which they live- the prototype currently measures (amongst other things) the number of steps that the user takes, how much they speak and the size, temperature & brightness of space that they live in.
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The Head
http://www.saunalahti.fi/~off/head/
A piece with process-like, participatory and mobile approach to art practice. It is dealing with a view of contemporary, mobile and technologized society. Available for adoption by the public. When someone adopts the piece they become responsible for it. Ideally the Head should follow its "foster-parent" everywhere s/he may go or alternatively placed in a location of their choice.
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The King Has...
http://www.tree-axis.com/krister/index.html?tkh
Olsson + Kawashima. Over the course of one week individuals were encouraged to SMS repressed secrets to a computer-controlled Bluetooth cell phone. Each message sent to the phone was formatted by the computer, saved to PDF, and added to a print queue. A fabricated slab printer was used to print each message on a panel of oiled plywood. Once a day the output of the printer was shellacked and mounted at construction sites in Downtown Los Angeles. Over the life of the installation a forest of text appeared in areas of very high foot traffic.
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The Telepresent
http://userwww.sfsu.edu/%7eswilson/art/telepresent/telepresent.html
A "magic" box with no wires that automatically sends images from wherever it is to others who are watching via the Web. People carry it with them for a short period in their life and then they give it as a present to someone else. They carry it down the street with them. They take pictures of friends. They take pictures of strangers. They take it someplace special. They take it someplace ordinary.
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WiFi.ArtCache
http://www.techkwondo.com/projects/artcache/
Helps us reach into this space. It reveals the leaky, spongy abutment joining our data and our physical world by tracing out the contours of networks. Through the limited range of WiFi systems, the Caches 802.11 radio creates a spatially constrained range of influence.
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wpack
http://www.intima.org/wpack/
Igor Stromajer, 2004. "wpack packages are compressed, packed, ready-to-use units, emotional files, exploring frustrations, traumas and emotions. this is where the basic communication starts."
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The Missing Voice 1999
http://www.abbeymedia.com/Janweb/voice.html
The Missing Voice 1999 Jant Cardiff - This is a 40 minute walk produced for Artangel that started in the Whitechapel Library and walked through streets in the east end of London. The library has continued to make this piece available. A book and CD has been published by Artangel about this walk and may be purchased through them.
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A Map Larger Than the Territor
http://perso.orange.fr/korourke/map/index.en.html
A Map Larger Than the Territory [ItiDex] A market place for the exchange of itineraries, the Map is also a method of notation for participants to trace their itineraries online and a Web application capable of representing their subjective experience in the form of images and sounds. In a sense it is a "Map of Tender" charted by surveillance technology...
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A New Way of Walking
http://www.utne.com/cgi-bin/udt/im.display.printable?client.id=utne&story.id=11262
Article By Joseph Hart - In May, a few dozen conventioneers descended upon New York City for the second annual Psy.Geo.Conflux. But they didn't trade business cards over Salisbury steak at a Holiday Inn -- the city itself served as their conference room. Psy.Geo.Conflux gathered artists, writers, urban adventurers, and others from around the world who are interested in "psychogeography," a slightly stuffy term that's been applied to a whole toy box full of playful, inventive strategies for exploring cities.
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An Architektur
http://www.anarchitektur.com/
The magazine An Architektur tackles the raisons d'étre and effects of
buildings. Each topical issue features particular political and social aspects of
architecture and the city under current capitalist conditions. AnArchitektur considers the built environment to be determined by fundamental concepts inherent in society which frame and affect our lives.
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ARCHIFESTO
http://subsol.c3.hu/subsol_2/contributors3/archimediatext.html
The sea of information which surrounds us is more than a mere superficial addition: the physicality of buildings, streets, public squares, malls and habitats. The city of contemporary experience is a dense web of interconnecting fibres, cables and lines which overlay the physical infrastructure of offices, corridors, doors and alarms which make up our urban architecture. Telecommunications are the networks of invisible wireless signals, satellite feeds and other unseen yet omnipresent systems of messaging in all its forms.
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BORDERHACK 2000
http://subsol.c3.hu/subsol_2/contributors/ilichtext.html
European event called "Documenta X," an idea for a Germany/Poland border festival was put forward. The festival was to be in the form of a camp where activists and artists would express their outrage towards the treatment of illegal immigrants at this border. The camp became a reality in 1998, under the name Kein Mensch ist Illegal (no one is illegal). In spite of several attempts by the police to cancel and sabotage the event, cyberculture personalities, artists, musicians, activists and human rights supporters successfully organized marches, talks, concerts and workshops.
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D R I F T N E T
http://www.sociology.mmu.ac.uk/driftnet_psychogeography.php
The MIPC Psychogeographical Resource - As well provoking situations, one major concern of the SI was to try and encourage people to use, describe and experience the city in unusual ways. The city was seen as the spatial form of capitalism at its most complete - but also, conversely, the city provided the people and the resources needed for radical social change. Psychogeography was developed as a critique of urbanism by the (Lettrist International and then) Situationist International in the fifties. Today, it is pursued by artists, radical thinkers, social scientists, critics and the merely curious.
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Foundcity
http://www.foundcity.net/
Foundcity is a social mapping tool for creating a personalized map of your life on-the-fly. Using your mobile phone, you "tag" or capture photos throughout the day, label them with any words you want, and send them to your map. At home, you access and customize your map, which you can share with friends, keep private, or publish openly.
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Generative Psychogeography
http://socialfiction.org/index.php
Because we worked with an algorithm it seemed reasonable to borrow the concept of 'open source' from software development. To open something implies that it was closed beforehand, in our case the code was (literally) on the street from the start. But because the idea of people spontaneously cooperating on the same thing is such a powerful way of development, as it helps you to overcome the limits of your own skills & imagination, we adopted the term anyway.
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GLOWLAB
http://www.glowlab.com/news/
Glowlab is a Brooklyn-based community exploring psycho-geography as it relates to contemporary art. We publish a bi-monthly web-based magazine and produce events, lectures, projects and exhibitions. This is our blog.
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HC Andersen footstep hack
http://www.guerrilla-innovation.com/archives/2005/04/000429.php
"Footsteps of Hans Christian Andersen - A Sound-Walk through the author's Copenhagen" is a part of the Danish celebration of the 2005 HC Andersen bicentenary. The project invites people to follow in his footsteps and listen to audio narratives via their mobile phones at selected locations.
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Human Scale Chess Project
http://humanchess.typepad.com/
an ongoing series of life-sized chessgames in urban settings. We've been invited to put on a Human Scale Chess Game in Oakland, California as a part of the first Bayennale. The Bayennale runs from July 22 through August 7, 2005. Our chess game will take place midday on Saturday, August 6. Sign up now and choose which piece to play! The Oakland Game will be the eighth, and will be played somewhere BART-accessible in Oakland. Check back for more information as it becomes available!
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LPA
http://www.unpopular.demon.co.uk/lpa/organisations/lpa.html
London Psychogeographical Association (LPA) is a fictional "association" created by absurdists.
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Mis-Guide
http://www.mis-guide.com/
A Mis-Guide often takes the form of a guide book or a map. It suggests a series of walks and points of observation and contemplation within a particular town, city or landscape. Unlike an ordinary guide book, it is guided by the practice of mytho-geography, which places the fictional, fanciful, fragile and personal on equal terms with 'factual', municipal history.
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PIPS Providence Initiative for Psychogeographic Studies
http://www.pipsworks.com/
Pips grew out of a small group looking to investigate the urban environment in detail. "In order to create understanding and transformation of the world we must create adventures. Society's emancipation will not be found in the existing structure of the world, but in the cracks and lost spaces. PIPS works to facilitate and create actions and adventures that exercise human potential in new and inventive ways. Our intention is the creation of a better world through community and action."
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Provflux
http://provflux.blogs.com/
Provflux is dedicated to further investigations of contemporary psychogeography and experimental forms of public art. We hope to create new collaboration between groups and individuals working with and interpreting the urban fabric of Providence. One part conference, and two part experimentation, the Provflux will include public space reclamations, maps, 24 hour workshops, and lectures in an effort to discover the unseen in the Renaissance city.
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Psychogeography and the dérive
http://www.geog.leeds.ac.uk/people/a.evans/psychogeog.html
The following text is taken from 'The most radical gesture: The Situationist International in a postmodern age' by Sadie Plant and published by Routledge. Read it, and live without dead time.
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Psychogeography of Zeros and Ones
http://www.cl.cam.ac.uk/CODE/texts/stewarthome.html
Stuart Home - Non-proprietary or free approaches to creating and distributing digital tools and content have come increasingly into the public eye.
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Space Hijackers
http://www.spacehijackers.co.uk/
The Space Hijackers are a group of Anarchitects which was set up at the beginning of 1999. Our group is dedicated to battling the constant oppressive encroachment onto public spaces of institutions, corporations and urban planners. We oppose the way that public space is being eroded and replaced by corporate profit making space. We oppose the way that users of space are being put under increasing scrutiny and control by those who own or run it. Be this via CCTV installed to monitor us, or architectural elements designed to control our moods.
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Superimposed city tours
http://www.monoculartimes.co.uk/city-tours/index.shtml
Psychogeographical mapping of coincidence in Leeds and Dortmund. Drifting through superimposed narratives of two cities at once.
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Taxi_onomy taxi_onomy
http://www.taxionomy.net/
is an urban mapping project and mobile cartographic research endeavour that seeks to re-appropriate the black taxi as the ultimate vehicle for psychogeography, based on its capacity for metro processing and spatial understanding. taxi_onomy will utilise the black taxi for the purposes of enabling artists and the general public to create and utilise emotional, cognitive and networked maps of the city.
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Toronto Psychogeography Society
http://www.psychogeography.ca/index.htm
A loose collection of relentless flâneurs, explorers and walkers. The word psychogeography was coined by the Situationist Guy Debord. It describes the specific effects of the geographical environment on the emotions and behaviour of individuals. The streets of Toronto become a playground, and each route presents a new urban adventure as participants step out of their daily routine and explore the city's overlooked corners to imagine the dynamics of a better future urban environment.
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Turbualnt TImes
http://www.uncarved.org/turb/articles/index.html
Articles on Occulture, Psychogeography, Magico-Marxism, and Meme Collision. Some of these texts were originally intended for issue 8 of Turbulent Times (which may still appear... sometime), others were commissioned specifically for here. Keep an eye on the News Section for details of additions.
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Uo Climbing Club
http://uo.twenteenthcentury.com/index.php/UoClimbingClub
Urban climbing is a group activity, participants engage with architectural features and street furniture creating a change in perspective and a sense of multiple possible modes of engagement with the built environment. Using what would, in a conventional university, be an extra curricular activity as a central research method. Activities take place no more than a few meters off the ground, no climbing equipment is used and only the most basic level of physical ability is needed, the climb is scaled to the ability of the individual participants.
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Urban & Social Tapestries
http://urbantapestries.net/
Urban Tapestries is an experimental software platform for knowledge mapping and sharing – public authoring. It combines mobile and internet technologies with geographic information systems to allow people to build relationships between places and to associate stories, information, pictures, sounds and videos with them.
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WALKING EXCHANGE
http://www.walkinginplace.org/converge/exchange.htm#short
An online discussion that parallels the WALKING AS KNOWING AS MAKING symposium. The exchange is intended specifically to engage contemporary artists and groups who employ walking (and, more generally, touring) as a critical tool to investigate and destabilize essentialized notions of place and landscape. Our hope is that this dialogue will both inform and be informed by the symposium as it unfolds here at the University of Illinois.
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Walking in Place
http://www.walkinginplace.org/weblog/archives/000080.html
Lize Mogel is an interdisciplinary artist and independent curator who works with issues of public space and cultural geography. Her recent public artwork, "Public Green", can be seen in transit shelters all over Los Angeles. This and other work suggests the transfer of land from private to public domain, and asks the viewer to take an active role in the production of public space. For the past 3 years, she has been an active member of the Center for Land Use Interpretation.
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Wrights & Sites
http://www.mis-guide.com/ws.html
A group of four artist-researchers committed to producing experimental, site-specific work. Formalised in 1997 and based in Exeter (UK), the four Core Members (Stephen Hodge, Simon Persighetti, Phil Smith & Cathy Turner) have been working together, in various permutations, for many years.
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Yellow Arrow
http://yellowarrow.net/index2.php
Global public art project of local experiences. It creates an open and interactive forum for people to leave and discover messages on location that point out what counts. Participants place arrows to draw attention to different locations and objects - a favorite view of the city, an odd fi re hydrant, the local bar. By sending a text-message (SMS) from a mobile phone to the Yellow Arrow number beginning with the arrow's unique code, Yellow Arrow authors essentially save a thought on the spot where they place their sticker.
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[murmur]
http://murmurtoronto.ca/
An archival audio project that collects and curates stories set in specific Toronto locations, told by Torontonians themselves. At each of these locations, a [murmur] sign with a telephone number and location code marks where stories are available. By using a mobile phone, users are able to listen to the story of that place while engaging in the physical experience of being there. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze.
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Wifi Liberator toolkit
http://198.170.88.241/coin-operated.com/?p=668
Jonah Brucker-Cohen has just released an OS Wifi Liberator Toolkit designed to liberate Pay-Per Use wireless networks and create a free, open node that anyone can connect to for Internet access.
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G-Turns
http://www.g-turns.com/pages/en/tracks_on_demand/index.g_bee_travel_as_you_like.htm
The first one, G-BEE (Global Beeliner), allows you to create direct sonic connections between two arbitrary locations on Earth: select two places (just avoid water surfaces as they are silent), pick the duration (5, 10 or 15 minutes of a selected satellite), and order the music.The G-ONE (Global Orbit Navigation Engine) invites you to virtually hop on a satellite and scratch across the Earth's topography, just as the needle of a record player scratches across a record. The satellites (there are more than a thousand of them) and their orbits are real and calculated in real time.
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Interactions under the city
http://www.undersound.org/
undersound is an interface that allows you to listen to, distribute and affect the flow of music on your mobile phone while you're travelling in the underground.
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Waymarkr
http://waymarkr.com/homepage/
WayMark gives users an alternative perspective on their daily interactions by documenting continuously and effortlessly theirlife. All you have to do is install the Waymarkr software on your Internet enabled Series 60 mobile phone. Once the software is enabled, your phone will continously take photographs of your events and perspectives. All photographs are sent to a remote server so your phone never runs out of space.
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Baghdad in Brooklyn
http://youarenothere.org/
This urban tourism mash-up invites participants to become meta-tourists on an excursion through the city of Baghdad while walking through the streets of New York. We were given maps printed on both sides: on the recto, a map of Baghdad, on the verso, a map of New York. By looking through it in the light, we were able to navigate through the Baghdad/New York streets.
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Real Time Rome
http://senseable.mit.edu/realtimerome/
The project combines different datasets in a single interface to reveal the rhythm of the city in real time. RTR aggregates mobility of people according to their mobile phone usage and visualizes it synchronously with the flux of public transit, pedestrians, and traffic to better understand patterns of daily life in Rome and show how technology can help individuals make more informed decisions about their environment.
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Geo location conference - Where 2.0
http://www.wayfaring.com/maps/show/4698
The Jacktracker where users are generating waypoints of the locations Jack Bauer have been during each episode. The website running the map have actually gotten some very upset producer from Fox calling about taking down the map since the updating of The Jacktracker is so pin point that people are starting to guess plotlines for the next episode based on the Jack cliffhanger location at the end of each episode.
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Geo-tagged musical graffiti
http://people.interaction-ivrea.it/c.lee/SonicGraffiti/index.htm
Chia Ying Lee's Sonic Graffiti invites urban artists to collaborate and create music together, while allowing the passersby to enjoy it as well.
A system of devices enables graffiti artists to create and geo-tag music in the urban space with real spray cans.

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Occasional coincidences
http://www.zambetti.com/projects/thesis/
Occasional Coincidences looks at how systems that recognize and present meaningful coincidences can be designed.
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Wearing Tactile Space
http://www.peripheralfocus.net/palpocil_mtl.html
Palpable City is a location aware garment that allows walkers to feel the spatial form of the urban grid as vibro-tactile rhythms on their body. The rhythms of the city space are parameterized by local conditions as the walker encounters them, reflecting the influence of time, light, temperature and humidity on the experience of space. The tactile space created can only be explored by moving through it.
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Blue Puddle
http://www.bluepuddle.org/
Blue Puddle software takes advantage of the Internet's distributed authorship capabilities to create maps that draw on users' collective memory and subjective experience of a city. Users can create a map and post images, text, video and audio to points on that map. Other users can make mash-ups by combining two or more maps to create interesting hybrids.
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Locative Menage a trois
http://www.lovecity.tv/
Love City launches on Valentines Day for a month of romantic antics live and online.Love City connects the people and places of the Three Cities to create one Love City.Explore your own city and consequently you explore Love City. Go to your local park and walk into the park in Love City. Uncover some of the exotic locations hidden in the public spaces of your home city.The winners will be announced at the final event in Leicester on March 14th.To find out how Love City was made visit the project BLOG at: http://www.makinglovecity.blogspot.com
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Exploring Imaginary Geographies
http://www.surrealscania.se/
Surreal Scania investigates how aura and attraction are connected to different places. The films can be seen as comments to process of place marketing and branding. In choosing the places, the aim has been to mix tourist attractions and locations off the beaten track. In the digital manipulations, the visual raw material is transformed to highlight a dreamlike and surreal imaginary geography.
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MobLab
http://moblab.org/
Moblab -a name derived from mobile laboratory as well as mob (crowd, people)- was both an intimate space in which the MobNauts slept and spent time together, and a public space that functioned as an information base and as an art gallery. The project aimed to connect the virtual and the physical space and tried to invite local people wherever they went to participate to the experience.
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Satellite-controlled kinetic installation
http://nextlab.hu/
1575.42 MHz is a robotic arm of 6 sections, which constantly track GPS satellites. Every section of the sculpture follows the orbit of one of 24 celestial bodies through the horizon, so it moves and changes its appearence permanently.
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Audio/Viscera
http://www.core77.com/reactor/siemens_designlab/designlab_John.asp
Audio/Viscera explore ways in which sound can be treated as an architectural material. The user wears a helmet containing wireless headphones. Their motion, tracked by a computer vision system, determines the sound they will hear and it serves the secondary purpose of redefining the soundscape.
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Weather controlled video
http://theunseenvideo.com/
The video is affected by the weather and local time of the viewer's localisation. Every little change in their environment ensures that they will never see the same video twice. The look of the video might slightly change within an hour, but will have a whole new character in a few months.
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Silence of the Lands
http://www.thesilence.org/
Silence of the Lands enables participants to collect ambient sounds, then to create and share individual and collective cartographies.
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Folk Songs for the Five Points
http://www.tenement.org/folksongs/
Folk Songs for the Five Points uses "folk songs" as a metaphor to explore immigration and the formation of identity in New York's Lower East Side.
The project allows you to create your own "folk songs" by remixing and overlaying a range of sounds taken from New York's Lower East Side.

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Tokyo RFID map
http://www.zapped-it.net/devices.html
Preemptive Media are the guys who presented a video about the development of RFID technology, a display of "awareness" stickers and a cage of Madagascan giant hissing roaches at Thought Crimes: The Art of Subversion
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Proximity Lab
http://www.proximitylab.org/index.php
Proximity Lab is a participatory installation and experimental interface platform designed to visualize relationships between users and mediated spaces.
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Geominder
http://ludimate.com/products/geominder/
Geominder allows you to create location-based reminders that stay attached to physical locations.When arriving at a marked location, the system can play an alarm and display a stored text note or a voice note previously associated to that location. For example: "When I arrive at the office, remind me to review next week's schedule", "At home remind me to call Dave".Geominder uses mobile network's cell id information and doesn't require an extra GPS device.
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Art Tracking : Module 002
http://adelunsec.net/sa2005/index.html
Sustain Ability deals with the artists' struggle in society. Ade Lun Sec and Peter I. Robinson define this as a balance between financial health, civic duty and being true to your artistic ideals. The following projects explore questions along this continuum.
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G-Player
http://www.singuhr.de/web02/inhalt_e/jbrand_bio_e.html
http://www.flickr.com/photos/nearnearfuture/tags/gplayer/
"Global Player" is able to determine the current positions of approximately 1,000 satellites and visualize their orbital paths. The topographical profile of the region a particular satellite is flying over at the moment is analyzed and G-Player translates this data into sound. Oceans have no sound; flat topographies produce high frequencies, and mountainous regions low ones. Our plant thus becomes an LP that is played via satellite.
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Google maps in the streets
http://juliangallo.com.ar//2005/07/google-maps-en-el-mundo-real/
http://www.zoto.com/gallo1/detail/
Julian Gallo is having fun in Buenos Aires, Argentina, bringing Google Maps in the real world. He takes pictures of his confluence point holding a big pushpin with the exact latitude and longitude.
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Personal World Map
http://www.personalworldmap.org/
The main purpose of the Personal World Map is to give awareness of your actual position in the world in relation to other places by taking into account the "effort" you need to get to a certain destination.
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GeoSkating
http://www.geoskating.com/
GeoSkating aims to automate the generation of interactive skate-maps by using GPS, mobile phones and internet.
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Pedestrian Levitation
http://www.pedestrianlevitation.net/
Pedestrian Levitation, by Thomas Laureyssens, is based on the movement of pedestrians on a pedestrian crossing. Some pedestrians walk on the sidewalk and use the pedestrian crossing, others make shortcuts. PL visualises the real movement of people, and adds a virtual movement based on the assumption that the mind of people is not subject to gravity or any other physical limitations.
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Mates
http://grocs.dmc.dc.umich.edu/~mates/
mates is a location-based social networking system developed at the University of Michigan and aimed at introducing and connecting people based on the intersection of physical location and other properties they might have in common.
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GridLockd
http://www.gridlockd.net/index.php
GridLockd is an urban game, created by Mohit SantRam, where teams compete to capture grid positions in a half hour.
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A Street History in Semacode
http://www.dziga.com/eruv/index.php
A Street History in Semacode, by Elliott Malkin, is a digital graffiti project installed along the route of the former 3rd Avenue elevated train line throughout Lower Manhattan. This train line was part of a religious boundary called an eruv for the immigrant Polish Chasidic Jewish community in the first half of the 20th century.
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Placing Voices
http://brianhouse.net/placingvoices/
Placing Voices, by Brian House (remember Yellow Arrow ?), is a mobile-sound-blog software which uses the recording feature of mobile phones and MMS messaging to place fragments of voices of strangers heard in passing on an online map of New York as they occur.
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SCOOT
http://www.newishmedia.com/projects/scoot/index.html
SCOOT is a mixed reality experience designed by Deb Polson and Marcos Caceres, to explore the potentials of location-based games.
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Robotica
http://www.stanza.co.uk/robotweb/index.html
Robotica, by UK based artist Stanza, is an installation where robots are navigating the space to make music and visuals. As they move around they trigger sounds which are played according to their position in space. The movement of the robots also controls live web feeds from around the city to create 3d visuals.Each robot wanders around a black and white map on the floor. It triggers position sounds and coded 3d via ultrasound in the room and in the robot.
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Global Bearing
http://counteraktiv.com/html/works/GB/gb.html
Global Bearing, by Hirakawa Norimichi, makes it possible to feel the round Earth in your sense, and explore it by controlling a pole set on the floor. When the pole is moved like a gyrocompass, the map of the other side of the planet will appear in conjunction to its inclination.
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Oscillating Windows
http://www.mee.tcd.ie/~moriwaki/windows/index.html
Oscillating Windows, by Katherine Moriwaki, is an application for close-proximity network communication that uses physical co-location, proximity, and group interaction to move a digital image from one location to another.
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Citysnapper_game
http://www.o-vanderaa.com/citysnappermain/index.htm
Citysnapper_game project, a collaboration between LAb[au] and Olivier Vandeera , is an interactive photographic game, using an online 3D electronic space and SMS server technology, relating the urban space with the web, and players with an urban photographer.
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Transfers
http://www.mattroberts.info/transfers/
Transfers, a project by Florida-based Matt Roberts, allows the passenger of a taxi to create a unique piece of art by giving the taxi driver directions.
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Drift
http://schizophonia.com/installation/drift/index.html
drift , by Australian digital media artist Alex Davies (in collaboration with with Daniel Heckenberg), is a sightseeing telescope allowing the viewer to elastically manipulate time and space. This site specific installation was presented on a cruise boat for ISEA 2004.
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Art calling digital art stories
http://www.chiarapassa.it/artcalling.html
http://www.chiarapassa.it/publicart.html
The object of the project is to bring people closer to digital art in four easy ways. "Art Calling-Digital Stories" born as public art project that proposes people to listen to stories about digital art through phone booths used as a communicative medium.Shepard is developing " Tactical Sound Garden" Toolkit (working title). The concept is to create an open source platform for cultivating public "sound gardens" within urban environments.
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Tactical Sound Garden
http://www.tacticalsoundgarden.net/
Mark Shepard is developing " Tactical Sound Garden" Toolkit (working title). The concept is to create an open source platform for cultivating public "sound gardens" within urban environments.
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ProximityMapper
http://arje.net/proximitymapper
ProximityMapper by Matias Arje is a visualization utility which combines data from image files and gps output (gpx file format). The application combines the timestamps of the image metadata and gps coordinates, to find out the proximities of different images according to elevation longitude, latitude, green, blue, red, light, luminance, order, second of day, etc.
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Dance performance for a live location
http://www.ambienttv.net/4/myriorama/
http://konditionpluriel.org/
Taking a hint from Italo Calvino's story 'A King Listens', ambientTV.NET and kondition pluriel have repurposed location-aware mobile devices, motion sensors and audio-visual transmissions to create a responsive performance space that both extends beyond, and is concentrated in the venue itself.
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Elephant Paths
http://www.elephantpaths.net/
Elephant Paths is a project that explores a geographical and social space by mapping paths. It reveals a point of view connected to a space, telling a short story of a moment via video triptychs and texts. It links these places together with mapping traces and social relations. Altogether it creates a spatial map that can be experienced via GPS devices and the Internet. Mapped paths are marked also with a note.
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AmbieSense
http://www.ambiesense.com/
AmbieSense project is based on the use of small electronic tags that communicate information about the surroundings. The objective is to provide businessmen and tourists visiting a city the possibility to get information on their handhelds via Bluetooth technology.
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Bio Mapping
http://www.biomapping.net/index.htm
Bio Mapping , a research project by Christian Nold, combines bio data with spatial data to explore new ways to use the information that we can individualy gather about our own bodies. The concept is to develop a scenario in which individuals can selectively share their own bio data to construct sensorial maps of urban space.
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GeoBytes
http://www.geobytes.com/IpLocator.htm
GeoBytes website provides an IP address locator software, called Geoselect, to recognize a user's geographical location from its IP address.The application would allow to customize a web content to the location of the viewer in real-time.
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Message in a Bottle
http://www.fromramsgatetothechathamislands.co.uk/
Message in a Bottle is a GPS mapping project by UK-based artist Lalya Curtis. Last Tuesday, bottles with simple GPS tracking devices were released from Ramsgate, in Kent with messages destinated to people living on the exact opposite side of the globe, in the Chatham Islands, 800km east of New Zealand.
Anyone finding a bottle is asked to report it to the website, give details about the founding, then throw it back to the sea to let it continue it's journey.

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Habitat Perspective
http://www.marumushi.com/apps/perspectives/
Habitat Perspective is an online installation that tracks participants in their movements about Tokyo.
Using GPS-equiped mobile devices, contributors send images tagged with coordinates in space and time to a Website which starts as a black canvas. As participants upload more and more content, a map of the city, and the map of each of the participants "places" gradually emerge.

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(area)code
http://www.areacode.org.uk/
Whether you live in Manchester or are just visiting it, the (area)code project locates information in specific sites, giving you the possibility to share feelings/facts about each area as you walk through the city.Developed for Future Sonic, (area)code wants to inspire comments about the affect of urban regeneration in Manchester. Start the exchange by texting to 0791 9315 556.
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ISEA2006/selections NTERACTIVE CITY
http://www.urban-atmospheres.net/ISEA2006/selections_all.htm
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art call-Art Crimes
http://cultura3.cont3xt.net/ArtCrimes01
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techkwondo
http://www.techkwondo.com/

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Thanks to :
section curated by Chiara Passa
http://www.chiarapassa.it
http://www.ideasonair.net
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